

It’s gonna be a super rare drop in the packs, but you can go in there, chase that item, and equip it on your guy. Next day, there’s a brand new Jon Jones ‘Move of the Night’ level 5 gold edition spinning back elbow card with awesome attribute boosts. Let’s say knocks out Cormier with a spinning back elbow. Here’s an example from him: “Jon Jones is fighting Daniel Cormier. Items range from attribute boosters to customized combat techniques, which Hayes compares to FIFA in-form players. But you also might get two or three women’s division items or two or three heavyweight items.” “You might have a couple of fights with your middleweight guy, buy a bunch of packs and get some universal items. “All your fighters can help each other out,” says Hayes. Some are universal, others are weight class specific. In each pack are randomized cards of items used to improve your group’s moves and abilities. With your custom-built team of fighters, you challenge rotating classes of opponents and earn in-game money to buy packs. However, instead of assembling a squad of real-life athletes like you would in FIFA or Madden, you create each player from scratch. You do manage a unit of five fighters, which belong to varying divisions of MMA: lightweight, middleweight, heavyweight and women’s.
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Like those games, the goal of UFC 2’s ultimate team is to play matches and earn in-game currency to buy packs, which in turn upgrade your customized team.īut since MMA is not a team sport, drastic changes were made to the mechanics of UFC 2’s ultimate team. The trading card fantasy league is by far the most popular mode in FIFA and Madden, and their versions serve as partial inspiration for UFC 2’s.

Taking note of its success in other EA Sports games, Hayes and his team developed UFC 2’s most ambitious new feature - ultimate team. Participating players also rise or fall down leaderboards, which can be used to track global rankings and/or compete with friends. “It’s a totally new way to interact with the world of UFC,” says Hayes.
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Once predictions are placed on the winning fighter, method of victory (KO or TKO) and round it will be achieved, users have the option of either playing or CPU simulating the match to earn points toward an “event score.” A high event score can unlock free packs for ultimate team, another new mode which we’ll get to momentarily. Players can follow the UFC schedule and forecast results 1-2 weeks before the real-world event.


“We would see something like a 245% increase in his usage from the previous weekend.” “Let’s say Donald ‘Cowboy’ Cerrone was fighting this weekend,” he explains. Data research revealed that gaming activity increased during weekends of actual UFC fights. Hayes begins his demonstration with “live events,” a new mode that allows players to predict and simulate real-world UFC matches. “We realized that there’s a diverse environment of UFC fans, and we had to find a way to put something in there for every single one of them.” The result is a complete overhaul of existing gameplay, with the addition of several brand-new modes for various breeds of gamers. Telemetry and gamer feedback helped him and his team recognize that UFC 2 needed more features. Hayes acknowledges that UFC 1 was unpolished and lacked depth. Disclaimer: I have little experience with fighting games, and Hayes proceeded to embarrass me despite playing in handicap mode. I had a chance to meet with creative director Brian Hayes, who outlined state-of-the art gameplay features while showcasing the soon-to-be released title. It filled a void for MMA and simulation fighting games in general (RIP, Fight Night), but was met with lukewarm reception at best.ĭetermined to satisfy diehards and attract new casual fans, EA has returned with the revamped EA Sports UFC 2.
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Following the acquisition of UFC’s license from THQ, Electronic Arts released EA Sports UFC on June 17, 2014.
